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Gaming Terms[]

Ability[]

A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilitiesWML for creating abilities.)

Advancement[]

Campaign[]

A group of scenarios arranged into a sequence through which a storyline is delivered to the player. (MainlineCampaigns, Guide_to_UMC_Content, CampaignWML)

Era[]

A set of factions available in multiplayer. You can download additional eras from the add-on server. (EraWML)

Experience[]

Abbreviated as XP or Exp. A number representing experience earned in combat. When a unit reaches it's advancement requirement, then depending on its unit type, it "advances" or "levels up", transforming into a more powerful unit type.

Faction[]

A set of units available to be plated as a side in multiplayer games. (WML tag)

Fog of war[]

A scenario option. When in effect, a unit is only visible to players on the opposing side when there is a unit on that side that is its movement range + 1 away from it, or closer.

Hitpoints[]

From Hit points, abbreviated as HP -- a number attached to a unit that represents its ability to suffer damage without being destroyed (maximum hitpoints), and the degree to which it has been damaged (remaining hitpoints). It is reduced by enemy attacks and the unit is destroyed when it is reduced to less than 1.

Level[]

Sometimes shortened to Lvl, is a quality of a unit representing its approximate overall combat potential. Most units are part of a chain of unit types that represent the process of increasing one's combat potential by accumulating experience, of "advancing" or "gaining levels".

Mainline[]

A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.

Modification[]

Game-affecting code used on top of the used Era base. Turned on/off on game-creation screen.

Rest[]

A unit is considered to have "rested" when it has neither moved nor participated in combat since the beginning of its previous turn. As a general rule, this results in the unit healing 2 hitpoints (cumulative with other sources of healing) -- it "rest-healed".

Scenario[]

A sequence of turns played on one map. (ScenarioWML)

Survival[]

A popular type of scenario where one or more players attempt to endure waves of AI-controlled enemies

Shroud[]

A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.

Team color[]

(TColor, TC) A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs (Team Color Shifting)

Trait[]

A minor modification of a unit; it makes a unit different from other units of the same type. For units that aren't protagonists in a campaign, traits are typically randomly selected from a pool of possible traits.
See: Trait.

Unit[]

Units are the main interactive entities through which players affect the game. They primarily represent combatants engaging in warfare - the core motif and mechanic of the game, but some represent entities that play a role in a campaign yet don't enter combat.

UMC[]

"User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the add-on server.

Zone of Control[]

Abbreviated as ZoC. Game rule; when a unit moves to a hex adjacent to an enemy unit, it loses all its remaining movement.

zone-locked[]

said of a unit that has entered an enemy ZoC and therefor cannot move further.

Wesnothian Acronyms[]

AI[]

Artificial Intelligence. An 'AI side' is a side controlled by the computer.

AMLA[]

After Maximum Level Advancement

AoH[]

Age of Heroes

BfM[]

Battle for Meridia

BfW[]

Battle for Wesnoth (the name of the game)

BWH[]

Been suggested before. We think it's a good idea. Hope to add it eventually.

CABD[]

Can Already Be Done, e.g., you can already create custom unit abilities via WML.

CtH[]

Chance to Hit (also C2H)

CtBH[]

Chance to Be Hit (also C2BH)

CtK[]

Chance to Kill (also C2K)

CtBK[]

Chance to Be Killed (also C2BK)

FoW[]

Fog of War (i.e. fog)

FFA[]

Free For All (playing a map with >2 players without teams)

FPI[]

Frequently Posted Idea (read the Post from the Ideas Forum)

HAPMA[]

Hexes Are Possibly Miles Across

IIRWIIRIt[]

It Is Ready When It Is Ready

KISS[]

Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see WesnothPhilosophy

MP[]

Movement Points

OAB[]

Options Are Bad; In reference to gameplay, not user interface options. Mostly used by Turin. See also FrequentlyProposedIdeas (idea #1)

OFWRA[]

Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly

OOS[]

Out Of Sync - an error generated by Wesnoth. OOS errors occur when game data for one player is different/incompatible from the others

RiPLIB[]

Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. Reference 1 / Reference 2

RNG[]

Random Number Generator

RPG[]

Stands for: Role Playing Game. In "RPG-style" games, each players controls a unit that serves as their avatar and they attempt to reach a goal, the path to which typically has to be discovered by the player(s). Such scenarios tend to be full of scripted events for the player to interact with and often allow a great deal of choice in developing the player-character unit's abilities.

RTS[]

Real Time Strategy Game - as opposed to a turn-based game like Wesnoth

SP[]

Single Player (Campaigns)

TBS[]

Turn Based Strategy Game, like Wesnoth

ToD[]

Time of Day

TWP[]

The Wesnoth Philosophy: WesnothPhilosophy

UAPEB[]

Units Are Possibly Entire Battalions

UMC[]

User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)

WesCamp[]

The project for translating unofficial user-made campaigns

WINR[]

Wesnoth Is Not Realistic

WIN_[]

Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)

WML[]

Wesnoth Markup Language: ReferenceWML

XP[]

Experience

ZoC[]

Zone of Control

Unit Jargon[]

bird[]

usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the Extended Era Aragwaith and Kalifa factions.

DA[]

Dark Adept (undead)

fish[]

Merman (loyalists or rebels) or Naga Fighter (northerners)

frog[]

a Saurian, especially "magic frog" for an Augur

gobo[]

An affectionate, if somewhat derogatory term for the Goblin Spearman

gunner[]

Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)

HI[]

Heavy Infantryman (loyalists)

MoL[]

Mage of Light (loyalists or rebels)

pyro[]

Unit in the Drake Burner line

Ulf[]

Dwarvish Ulfserker (knalgans)

WC[]

Walking Corpse (undead)

zombie[]

Walking Corpse

Names of Mainline Campaigns and Scenarios[]

AoI[]

An Orcish Incursion

DiD[]

Descent into Darkness

DM[]

Delfador's Memoirs

DW[]

Dead Water

EI[]

The Eastern Invasion

HttT[]

Heir to the Throne

BoP[]

Bay of Pearls

DD[]

Dwarven Doors

HotNE[]

Home of the North Elves

IotD[]

Isle of the Damned

RtW[]

Return to Wesnoth

SoE[]

Siege of Elensefar

SoF[]

Sceptre of Fire

TotC[]

Test of the Clans

LoW[]

Legend of Wesmere

NR[]

Northern Rebirth

SoF[]

Sceptre of Fire

SotBE[]

Son of the Black Eye

TB[]

A Tale of Two Brothers

THoT[]

The Hammer of Thursagan

TRoW[]

The Rise of Wesnoth

TSG[]

The South Guard

UtBS[]

Under the Burning Suns

Unofficial Campaigns[]

AtS[]

After the Storm

BW[]

Brave Wings

FoaP[]

Fate of a Princess

FtF[]

Flight to Freedom

IftU[]

Invasion from the Unknown

LotI[]

Legend of the Invincibles

SE[]

Saving Elensefar

TSoG[]

The Sojournings of Grog

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