Gaming Terms[]
Ability[]
A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilitiesWML for creating abilities.)
Advancement[]
Campaign[]
A group of scenarios arranged into a sequence through which a storyline is delivered to the player. (MainlineCampaigns, Guide_to_UMC_Content, CampaignWML)
Era[]
A set of factions available in multiplayer. You can download additional eras from the add-on server. (EraWML)
Experience[]
Abbreviated as XP or Exp. A number representing experience earned in combat. When a unit reaches it's advancement requirement, then depending on its unit type, it "advances" or "levels up", transforming into a more powerful unit type.
Faction[]
A set of units available to be plated as a side in multiplayer games. (WML tag)
Fog of war[]
A scenario option. When in effect, a unit is only visible to players on the opposing side when there is a unit on that side that is its movement range + 1 away from it, or closer.
Hitpoints[]
From Hit points, abbreviated as HP -- a number attached to a unit that represents its ability to suffer damage without being destroyed (maximum hitpoints), and the degree to which it has been damaged (remaining hitpoints). It is reduced by enemy attacks and the unit is destroyed when it is reduced to less than 1.
Level[]
Sometimes shortened to Lvl, is a quality of a unit representing its approximate overall combat potential. Most units are part of a chain of unit types that represent the process of increasing one's combat potential by accumulating experience, of "advancing" or "gaining levels".
Mainline[]
A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.
Modification[]
Game-affecting code used on top of the used Era base. Turned on/off on game-creation screen.
Rest[]
A unit is considered to have "rested" when it has neither moved nor participated in combat since the beginning of its previous turn. As a general rule, this results in the unit healing 2 hitpoints (cumulative with other sources of healing) -- it "rest-healed".
Scenario[]
A sequence of turns played on one map. (ScenarioWML)
Survival[]
A popular type of scenario where one or more players attempt to endure waves of AI-controlled enemies
Shroud[]
A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
Team color[]
(TColor, TC) A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs (Team Color Shifting)
Trait[]
A minor modification of a unit; it makes a unit different from other units of the same type. For units that aren't protagonists in a campaign, traits are typically randomly selected from a pool of possible traits.
See: Trait.
Unit[]
Units are the main interactive entities through which players affect the game. They primarily represent combatants engaging in warfare - the core motif and mechanic of the game, but some represent entities that play a role in a campaign yet don't enter combat.
UMC[]
"User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the add-on server.
Zone of Control[]
Abbreviated as ZoC. Game rule; when a unit moves to a hex adjacent to an enemy unit, it loses all its remaining movement.
zone-locked[]
said of a unit that has entered an enemy ZoC and therefor cannot move further.
Wesnothian Acronyms[]
AI[]
Artificial Intelligence. An 'AI side' is a side controlled by the computer.
AMLA[]
After Maximum Level Advancement
AoH[]
Age of Heroes
BfM[]
Battle for Meridia
BfW[]
Battle for Wesnoth (the name of the game)
BWH[]
Been suggested before. We think it's a good idea. Hope to add it eventually.
CABD[]
Can Already Be Done, e.g., you can already create custom unit abilities via WML.
CtH[]
Chance to Hit (also C2H)
CtBH[]
Chance to Be Hit (also C2BH)
CtK[]
Chance to Kill (also C2K)
CtBK[]
Chance to Be Killed (also C2BK)
FoW[]
Fog of War (i.e. fog)
FFA[]
Free For All (playing a map with >2 players without teams)
FPI[]
Frequently Posted Idea (read the Post from the Ideas Forum)
HAPMA[]
Hexes Are Possibly Miles Across
IIRWIIRIt[]
It Is Ready When It Is Ready
KISS[]
Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see WesnothPhilosophy
MP[]
Movement Points
OAB[]
Options Are Bad; In reference to gameplay, not user interface options. Mostly used by Turin. See also FrequentlyProposedIdeas (idea #1)
OFWRA[]
Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly
OOS[]
Out Of Sync - an error generated by Wesnoth. OOS errors occur when game data for one player is different/incompatible from the others
RiPLIB[]
Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. Reference 1 / Reference 2
RNG[]
Random Number Generator
RPG[]
Stands for: Role Playing Game. In "RPG-style" games, each players controls a unit that serves as their avatar and they attempt to reach a goal, the path to which typically has to be discovered by the player(s). Such scenarios tend to be full of scripted events for the player to interact with and often allow a great deal of choice in developing the player-character unit's abilities.
RTS[]
Real Time Strategy Game - as opposed to a turn-based game like Wesnoth
SP[]
Single Player (Campaigns)
TBS[]
Turn Based Strategy Game, like Wesnoth
ToD[]
Time of Day
TWP[]
The Wesnoth Philosophy: WesnothPhilosophy
UAPEB[]
Units Are Possibly Entire Battalions
UMC[]
User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)
WesCamp[]
The project for translating unofficial user-made campaigns
WINR[]
Wesnoth Is Not Realistic
WIN_[]
Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)
WML[]
Wesnoth Markup Language: ReferenceWML
XP[]
Experience
ZoC[]
Zone of Control
Unit Jargon[]
bird[]
usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the Extended Era Aragwaith and Kalifa factions.
DA[]
Dark Adept (undead)
fish[]
Merman (loyalists or rebels) or Naga Fighter (northerners)
frog[]
a Saurian, especially "magic frog" for an Augur
gobo[]
An affectionate, if somewhat derogatory term for the Goblin Spearman
gunner[]
Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)
HI[]
Heavy Infantryman (loyalists)
MoL[]
Mage of Light (loyalists or rebels)
pyro[]
Unit in the Drake Burner line
Ulf[]
Dwarvish Ulfserker (knalgans)
WC[]
Walking Corpse (undead)
zombie[]
Walking Corpse
Names of Mainline Campaigns and Scenarios[]
AoI[]
An Orcish Incursion
DiD[]
Descent into Darkness
DM[]
Delfador's Memoirs
DW[]
Dead Water
EI[]
The Eastern Invasion
HttT[]
Heir to the Throne
BoP[]
Bay of Pearls
DD[]
Dwarven Doors
HotNE[]
Home of the North Elves
IotD[]
Isle of the Damned
RtW[]
Return to Wesnoth
SoE[]
Siege of Elensefar
SoF[]
Sceptre of Fire
TotC[]
Test of the Clans
LoW[]
Legend of Wesmere
NR[]
Northern Rebirth
SoF[]
Sceptre of Fire
SotBE[]
Son of the Black Eye
TB[]
A Tale of Two Brothers
THoT[]
The Hammer of Thursagan
TRoW[]
The Rise of Wesnoth
TSG[]
The South Guard
UtBS[]
Under the Burning Suns
Unofficial Campaigns[]
AtS[]
After the Storm
BW[]
Brave Wings
FoaP[]
Fate of a Princess
FtF[]
Flight to Freedom
IftU[]
Invasion from the Unknown
LotI[]
Legend of the Invincibles
SE[]
Saving Elensefar
TSoG[]
The Sojournings of Grog